The Great Dragonball RAGE!!!-ing Blast Challenge

Now see, I would like to think I am a pretty good gamer. Completed Halo: Reach on legendary alone. I even got that fucker “If They Came To Hear Me Beg” achievement. Yeah you know what im talking about. I play games quite a lot and came to the decision that im not an amazing gamer, but im pretty good. Then it happened

So i was at a bootsale a few weeks back looking to see if I could find good deals on games. I was after Final Fantasy 7 for the Playstation and hoping to find some NES games but no joy. Then all of a sudden I walk past a stall with one lonely Xbox 360 game sitting there. Dragonball Raging Blast, £1, score. So im quite excited about getting this game for £1 (if only that was on the Deals of the Week am I right Tim!). I take it home and stick the game on with nostalgic memories of watching this Anime when I was a kid and even remembering the characters and story. Then I play the first level.

Whoever made this game is a horrible person

I mean is it just me or is this HARD!! I mean at first I really enjoyed the challenge. I was happy I had found a really challenging game. But this is just stupid! After about 15 minutes I had to leave the game and do a training montage to the Rocky theme just to get good enough. And I still couldn’t beat the fucking thing! So I played and I played and finally beat that first level. I was so happy. Then I played the next level. Instant facepalm. In the end I decided to give up and stop playing this game but because I got the nostalgia of the characters I decided to watch the Anime again just to see if it was still good and I realised something.

In the Anime the main characters always have to fight these ridiculously powered Aliens with amazing fighting skills and powers and most of the time they die. The rest just get beaten to shit. But then they train, and they unlock new powers, and they get strong enough to defeat these evil Aliens. And after they’ve done this they have to face an even stronger threat and do all the training again. This is so like the game! So I decided to give it another shot and I got better at the game. And I finally beat the first story arc! And of course the next saga was even harder, but I thought back to the Anime and remembered how it was a lot like the game.

So I am going to be playing Dragonball Raging Blast and hopefully complete it. I will be posting a series of articles on my progress. I know there are some people out there who have mastered this game laughing at my struggle but fuck it this games hard! Like seriously hard!

Keep looking back to the site to check my progress and let me know on Twitter and the site comments what you think of the game

Brink Review & achievement(s) unlocked!

Reading reviews of Brink before it was released back in May, my judgement for this FPS-come-Parkour game had been slightly clouded, due in part to some pretty dodgy reviews littered around the gaming web sites. Since these reviews pretty much decided my outcome to not make this a day one purchase, I had been awaiting a price drop for some time. Forking out £40 for a game which IGN rated at a mere 6/10 with the word “Okay” emblazoned underneath the score, doesn’t exactly scream “Buy me NOW!”.

Having researched a bit about the game play, its core mechanics and realising that it’s Published by Bethesda, the company that brought us epic and memorable titles such as The Elder Scrolls and Fallout Series’, I noticed that it’s developed by the little known (at least to me) Splash Damage. They brought us Doom 3 and Enemy Territory: Quake Wars. With the gaming behemoth Bethesda behind them, how could they go wrong?

Brink sees a new game mechanic developed by Splash Damage named SMART or Smooth Movement Across Random Terrain. Basically, this makes the player’s movement around the various terrains and obstacles a lot easier and smoother, but we’ll talk about this a bit later on.

Now that we’ve entered into July, the price of Brink has fallen dramatically. Gamestation had it on offer for £15, a price that I couldn’t resist. After ordering and waiting 3 days for the Postman to arrive, I have it sitting in my Xbox 360 ready to play.

Upon loading, I enter straight into the campaign and am greeted with a rather brief and bland history of The Ark. It’s been isolated for 20 or so years and that it’s been split into 2 zones or factions: The Security and the rebels, or The Resistance. Very boring stuff. Once I’ve entered into the game itself, I’m assigned to a task. A small yellow outline of a door is present in the distance. I guess I have to go and do something with that? Heading towards this door, I am faced with what I presume is an adversary, however I am unsure as it just stares blankly at me. After a moment of confusion, this random being begins to shoot at me. Okay, so it is an enemy, but why did it take him so long to realise that I was, in fact, an enemy? Is the AI in this game really that bad? Are the reviews about the AI’s intelligence being likened to a sausage roll true? Yes and yes. They are awful. A cabbage would be more useful than these abominations!

There are four character classes to choose from:

Solider – The run and gunner. He has the ability to furnish teammates with extra ammo. He is also the demolition guy.
Medic – He is pretty much what it says on the tin. He has the ability to ‘buff’ team mates’ health and revive the incapacitated.
Engineer – He is the tech guy. He can build MG nests, turrets and disarm mines.
Operative – Think of him as a spy. He has the ability to disguise himself and can hack computer systems.

Whilst all four classes have different abilities, you find yourself doing exactly the same thing. Run, kill, and repeat. Whilst the different classes offer slightly different objectives, if the class you’re currently playing as doesn’t have the correct ability to complete an objective, you’re pretty much just stuck killing the beyond-dumb AI enemies which becomes monotonous and boring extremely quickly. You do have the ability to change your class mid-game by visiting a command post, but this can prove frustrating and lengthy. At the end of the day, you shouldn’t need to change classes whilst in the midst of battle, that’s where your teammates should come in, but they just don’t.

Along with the different classes, Brink offers a fully customisable character system which enlists different outfits and body types for your character and a weapon customise menu which allows you to modify your weapon(s) to tailor to your needs. These range from the type of scope on your weapon, to the type of magazine attachment. This allows you to be completely unique if you wish to compete online, why you would want to play online is another issue altogether though. This is, however, one of a few good points to the game. I spent a good while cycling through the different variations of tattoos, scars, hair styles and clothing only to realise that I don’t actually care.

It takes a good hour or so of continuous play to get to grips with the controls (Left Bumper to run) and with the objectives you need to complete. As soon as it all clicks in your head, the game becomes a bit more bearable. I actually found myself enjoying it, but don’t tell anyone I said that. The game play reminds me a lot of Team Fortress (and its sequel Team Fortress 2) and Mirror’s Edge. “Team Mirror’s Brink”, if you like? Team Fortress and Brink are very similar in the way they are heavily geared towards multiplayer and team-based objectives. I can give Brink some credit for trying to emulate them as the two Team Fortress games were great fun during their prime and I can see what the developers were trying to do, unfortunately they just didn’t have the fluency or ingenuity to match TF/2.

The SMART system that the developers employed wasn’t exactly a radical improvement to the gaming world. Sure, it works well when traversing over objects, but it’s nothing that Mirror’s Edge doesn’t already do. It can get a little annoying as I on numerous occasions I accidently run over an obstacle, slowing me down, when it would have been easier and quicker to have moved a quarter of an inch to the right or left where the obstacle wasn’t present, but perhaps that’s just me being a retard.

The multiplayer is a complete mess of Rambo wannabe’s and varying levels of lag of goliath proportions. For a game that bases itself on co-operative game play and team work, it fails for these two reasons alone. Certain people seem to think that all First Person Shooter titles are either Halo or Call of Duty. These people also think that Elvis Presley and Tupac Shakur are still alive and are secretly holidaying in the Maldives. The pure naivety of these gamers ruins the game that Brink is trying so hard to be; the game that employs you to use your head, rather than blasting everything that moves. If you rid these unworldly beings from the game, you might have something that resembles a decent online experience.

Overall, Brink isn’t terrible, but it isn’t great. It had a lot of potential with its resemblances to Team Fortress and Mirror’s Edge, but it failed to deliver an original Parkour-Shooter game. It could have raised the bar in the genre; it could have been so much more. Instead, we’re left with a campaign that is short and devoid of any real storyline and a multiplayer that is dysfunctional and disjointed.

However, I still clocked up a total of 7 hours over the weekend so I probably didn’t dislike it as much as I’ve portrayed in the above. During these 7 hours, I managed to gain a total of 29 out of a possible 36 achievements. Not bad eh? I’m not going to list all of the achievements earned like I usually do as the majority of them are campaign-related, and the campaign sucks. Just thinking about it makes my brain hurt.

I will give a special mention to the following 2 achievements for being complete bitches.

That mine you found? Disarmed!
That mine you found? Disarmed! – 10G (Not achieved!)
Spot a mine which is later defused by another Engineer.

Did I mention the terrible AI in this game? If not, it’s fucking horrible! To earn this, you need to play as an Operative and ‘spot’ a mine for an Engineer to disarm. It’s hard enough trying to get the fuckwits on the opposing team to place a fucking mine, let alone trying to get your retarded team mates to disarm them!

I eventually managed to spot a mine, but my Engineers did nothing about it. Imagine that was the case in Iraq or Afghanistan:

 Operative: “Hey, I found a mine on the road and it’s blocking our only entry into town, can you disarm it for me”
Engineer: “Err.. A few questions; Where is it? How do I disarm it? And what’s a ‘mine’?”
Operative: -facepalm-

What really brought my piss to a boil was when I managed to spot a mine that was sitting right next to an engineer. He started to run towards it, I sat up, my pupils dilate in anticipation. Could this be it? Have the Engineers finally grown a pair? No, he steps on the fucking mine and kills himself. What the fuck, man? I have never encountered such horrifying fatuousness in my life. I’m speechless, I really am.

King of the world!
King of the world! – 100G (Achieved!)
Complete all 3 Star Challenges

Challenges are never fun in video games, and I mean never. One can only presume that developers add in challenges to make up for the lack of a storyline. I really wish they wouldn’t bother with them, let alone attaching achievements to them.

Although these challenges aren’t horrendously difficult, they can be extremely frustrating. The “Be More Objective” and “Escort Duty” challenges I don’t ever want to deal with for as long as I live. It’s been a long time since I’ve been that annoyed at a video game. You’ll spend most of your time lying on the floor waiting for your idiotic team mates to revive you. I think I spent more time on my back in those 7 hours of game play than Jenna Jameson ever did in her whole career. I’ve seen the respawn room so much that it’s been permanently etched into my brain. I wish good luck to everyone who takes upon these challenges and to those who find them easy, I salute you whilst giving you the middle finger!

Like this review? Follow us on Twitter or Facebook for instant updates. You can also keep up-to-date with what we’re playing via TrueAchievements and Raptr.

UK Weekly Deals Roundup – 18th July 2011

UK Weekly Deals Roundup

For the optimistic amongst us, it’s Monday people!! For the normal amongst us, it’s monday again, people. As the clouds linger over us in London, threatening to shower us with rain once again, I’m going to try and cheer you up from your post-weekend blues with some quality deals.

First up is a deal for all you Halo fans. Well, I’d hardly consider you a fan if you haven’t already got Halo: Reach sitting on your gaming shelf. For those of us who don’t mind a bit of Halo, you can pick up Halo: Reach for £8.99. Mind you, it’s pre-owned, but who cares if someone has already wiped his knob all over the case?

Halo: Reach – £8.99 (Pre-Owned) @ Argos

Argos are on fire this week! They have a second offer for Enslaved: Odyssey to the West for under a fiver. Again, it’s pre-owned, but who gives a shit about the knob wiping, eh?

Enslaved: Odyssey to the West – £4.99 (Pre-Owned @ Argos)

Heading over to Zavvi, they have a couple of deals going on at the moment. The better of the 2 has to be Truth or Lies for less than a couple of quid. It’s the epitomy of terrible games, the pinnacle of shit, the reason for world hunger… Okay, maybe the last point was a lie, but it is a truly awful game. I’d only recommend you buy this is you want the easy 1000 gamerscore points or if you’re devoid of a brain. Still, it’s cheaper than buying a 4 set of bog roll, so you could wipe your arse with it.

Truth or Lies – £1.85 @ Zavvi

Borderlands. One of the most acclaimed games of 2009. With 4 separate DLC released over the last 18 months, it is truly an amazing gaming experience. One that should be experienced by everyone, even the poor. Zavvi are currently selling a Retail verison of Borderlands which only includes 2 of the DLC’s for £12.85. This doesn’t really make sense when for the same price you could get the Game of the Year (GOTY) Edition, which inclues the main game and all 4 DLC’s for the same price. C’mon Zavvi, sort it out!

Borderlands (GOTY Edition) – £12.85 @ Zavvi

Lastly this week, GAME have Lips: I Love the 80′s (which includes a Wireless Microphone) for under £10. This isn’t a bad deal considering the Wireless Mic will set you back £22.99 on it’s own. Lips is a fantastic party game for friends and family. Adding alcohol adds to the excitement, fun and token family member thinking he can sing like Pavarotti when actually he sounds like a cat that’s been sat on by a 500lbs wrestler. Still, all this for £9.98, deal!

Lips: I Love the 80′s (w/ Wireless Mic) – £9.98 @ GAME

That’s all for another week. Let’s hope the clouds depart and we can start to enjoy our so-called Summer.

Xbox LIVE Deal of the Week – 13th July 2011

Urrggghhhh. That’s my impression of a zombie. Why am I reducing myself to terrible, juvenile impressions? Because this week’s Deal of the Week is Zombie related, twinned with the fact that I love a good impression.

This week’s deals are:

Dead Rising 2: Case West800 MSP 400 MSP (50% off)
Twin Blades (Xbox Indie Game) – 400 MSP 200 MSP (50% off)
Stubbs the Zombie in Rebel Without a Pulse (Xbox Original) – 1200 MSP 800 MSP (33% off)
Red Dead Redemption: The Undead Nightmare Collection DLCM1600 MSP 1000 MSP (37.5% off)
Left 4 Dead 2: The Passing DLC560 MSP 280 MSP (50% off)

Cost before saving: 4560 MSP (£39/$57)
Cost after saving: 2680 MSP (£23/$33.50)
Percentage saved: 42% (£16/$24.50)

Some great savings there, kids. I’d personally recommend the Red Dead Redemption Undead Nightmare DLC as 1000 MSP is a very good offer as it can retail up to £15 ($20). You’ve got to love decapitating zombies!

LA Noire – Reefer Madness DLC Now Available

The forth and final DLC for LA Noire, named ’Reefer Madness’ hits the Xbox LIVE Marketplace today and is available to buy right now! Unfortunately, due to Rockstar Games and Team Bondi not seeing eye-to-eye recently, this will be the final DLC that the highly acclaimed title will see. It’s a shame really as it has great potential for future DLC’s, such as bringing in the rumoured “Burglary Desk”.

You can grab the DLC from here for 320 MSP, or if you have the Rockstar Pass, it’s absolutely free!

As with the previous 3 DLC’s, Reefer Madness comes with 5 achievements and 100G’s to add to your gamerscore.

Every Herb Bearing Seed 20G
Complete ‘Reefer Madness’.

Secret Achievements

 

High Flyer 20G
Find the flyer at Juan Garcia Cruz’s house and proceed straight to the 20th Century Market.
Forcible Rear Entry 20G
Enter the Las Palmas stash house via the back door and kill Juan Garcia Cruz.
Soup In The Pot 20G
Open both soup cans in Juan Garcia Cruz’s stash room.
Spare A Dime 20G
Complete the puzzle of the US Morgan silver dollars at Parnell’s Soup.

Torchlight Review & achievements unlocked!

Welcome to another edition of ‘achievement unlocked!’. Today is all about Torchlight. It was part of the Deal of the Week that commenced on 6th July 2011 at a reduced price of 800 MSP, or about £7 in normal currency. Originally released on the Windows platform back in October 2009, Torchlight was then made available via Steam in May 2010. Runic Games then ported the game to the Xbox LIVE Arcade in March 2011.

Torchlight brings back certain nostalgia from my old PC days in the Diablo-like gameplay and graphics. It sees you taking on the role of an adventurer-come-hero in the small town of Torchlight. The town is surrounded by randomised dungeons filled with monsters and pissed-off zombies to name but a couple. Your mission is to rid these creatures whilst collecting loot, gold and quest related items.

Fellow RPG fans who have followed the genre over the past years will be familiar with the logistics of the game as it upholds many of the classic RPG features such as the combat interface, the levelling system and the general gameplay. Fans of the Diablo series will be especially interested as it is developed by Max and Eric Schaefer who brought us Diablo and Diablo II. Anyone who played and loved either Diablo games will find great pleasure when sinking their proverbial teeth into this Arcade title as it renders many features from Diablo, such as the isometric perspective and the musical features.

Graphically, the game is what you would expect from a top-down RPG. There is an abundance of gorgeous textures within the village of Torchlight, but considering you spend the majority of your time in the dungeons, you’d expect them to focus on this element the most, right? Although they have made the dungeons visually adept, they have recycled some graphics on various floors which is a little disappointing. To be fair the game is only 196MB in size, so it’s amazing that they’ve managed to squeeze a multitude of graphics into such a small file. This could be the reason to why the game struggles to cope when multiple adversaries are on screen. This choppiness causes a host of problems which interfere with movement, spell casting and targeting enemies. Given this issue, it only ever occurred a few times.
You have the choice of 3 character classes to choose from:

Destroyer: The beast amongst men. Specialising in melee combat, this warrior can wipe out entire dungeons just through sheer, brute force. He also has the ability to cast magical effects.

Alchemist: The spellcaster. He draws the magical power of Ember to slay foes with specialised spells which range from fire to electricity.

Vanquisher: The rogue or spy class. She utilises the ranged weapons to devastating effect to slaughter her adversaries.

Taking a leaf from the game series Fable’s book, Torchlight offers you a pet to aid in your quest. This pet will help rid the evil that is stashed in the dungeons. You can furnish your pet with spells and it can help store items that you don’t want to dispense of. Scattered around the dungeons you’ll stumble upon “Fishing Holes” where you can catch, funnily enough, fish. Feeding these fish to your pet will either boost their stats dramatically or transform them into creatures that mimic your adversaries. This is a nice little touch, but your pet can get confused by the layout of the dungeons and often has trouble traversing the scenery.

Pondering on which class to start as for a moment, I wonder if they offer any extra or different content in the game. I presume not and woefully choose the Alchemist class. I’m hoping to replicate the mighty Gandalf from the Lord of the Rings books/movies. Unfortunately, you cannot alter your characters appears, so no long white beard for me. This makes me sad.

There is little-to-no storyline to Torchlight will lets it down significantly. Instead, you’re forced to complete quests which are agonisingly similar and battle in dungeons which are repetitive and monotonous. The town of Torchlight is a small concourse where travellers and well-wishers convene to delve into the rich supply of Ember. This magical substance is the source for spells and enchanted items. Upon entering Torchlight I am greeted by a sage by the name of Syl who is looking for her mentor Alric. My first mission is to find this dipshit.

Entering the dungeons below, I encounter some small adversaries who are about as tough as Steve Urkel. As I hack my way through the first dungeon, picking up various loot and equipment, I find Alric and he joins my party. 10 minutes later it is revealed that has been corrupted by the Ember and transforms into an evil bastard. This calls for some nonchalant beast slaying. Syl is not impressed that I have snuffed her mentor, but she’ll get over it.

Hours pass as I delve deeper into the dungeons and I slaughter my way through the ranking system. Torchlight offers the player to place points into a class-specific skill tree. This gives the player new spells and powers which mixes up the gameplay a little, but it’s nothing that hasn’t been done before. Levelling up also allows you to use higher-grade equipment and weapons, although this doesn’t really help as your foes also get stronger the further down the dungeon you go.

As I progress further, I encounter many “bosses” which vary in size and stature, but they all ultimately reach the same demise…. Death. Every once in a while you get a small cut-scene featuring a character by the name of Ordrak. It soon becomes apparent that he is the source of the Ember’s corruption and am soon facing him in a fight-to-the-death battle. Or at least I thought it was this kind of battle…

Having laid down a serious amount of “whoop ass” upon Ordrak, his health quickly depletes. Just as I’m about to dispatch him into the firey depths of hell, he flees to a lower level of the dungeon. Fucking pussy, come here! Begrudgingly I follow him down, where upon he transforms into a huge dragon-like creature with support from an endless onslaught of smaller dragons.

After defeating the final “boss” you have little else to do. With the main storyline complete, all that’s left to do battle your way through a seemingly endless “Shadow Dungeon” or finish up a few pointless side-quests. Replayabilty is not really a factor that comes to mind once you finish the game. After grinding out the last few achievements, there isn’t anything that would make me want to come back and play it again.

If there’s one thing that this game lacks, is an online capability. The thought of wandering around with a buddy or two is something that Runic Games really overlooked. If they’d have added this feature we could have been looking at a completely different experience, one that would have inspired me to keep looting those dungeons. It also would have been one of the greatest games on the Xbox LIVE Marketplace to date in my opinion. Luckily for us, Runic Games have officially stated that Torchlight 2 will have this function (hoorah!).

Despite my many debateable discrepancies, Torchlight is a fantastic journey in a slightly saturised genre, but still manages to find decent gameplay, ample graphics and smooth mechanics. The lack of a real storyline and multiplayer capabilities really let down an outstanding effort to revive the isometric platform-adventure genre. Let’s hope that Torchlight 2 can supersede on an already superb and solid Action-RPG.

Achievement(s) unlocked:

Shape-Shifter
Shape-Shifter – 10G
Change your pet by feeding it fish.

The game is kind enough to start you off with a fish to feed to your pet. Upon feeding it said fish, I cry out “Holy catfish, Batman! My pet has turned into a giant purple Troll!” At first I was shitting myself as I thought it was going to attack me, but alas, he was a friendly purple Troll. He resembles what Barney would look like if he got addicted to heroin.

Fetch a Fair Price
Fetch a Fair Price – 10G
Send your pet to town.

A very easy achievement to earn. When in your Item Inventory screen, pressing the Start button, then the Y button will send your pet to town to sell off any of your unwanted gear. Upon his return, the achievement unlocks.

When This Town's a Rockin'
When this Town’s a Rocking’ – 10G
Defeat the Ember Colossus.

Over the Brink
Over the Brink – 10G
Defeat Brink.

A Lich to Scratch
A Lich to Scratch – 10G
Defeat the Overseer.

Tree Hugger
Tree Hugger – 10G
Defeat the Root Golem.

Big and Green and Dead All Over
Big and Green and Dead All Over – 10G
Defeat Krag.

Purple People Defeater
Purple People Defeater – 10G

Defeat Medea.

Only a Master of Evil
Only a Master of Evil – 50G
Defeat Alric.

All of the above are attained whilst journeying through the short storyline. There not much to say about these really. As long as you have the right setup for your class, the “bosses” won’t cause you too much harm. Spamming the attack button and healing every now and again is all that’s really to it.

Enchanted
Enchanted – 20G
Successfully enchant one item 5 times.

Enchantment Overload
Enchantment Overload – 20G
Successfully enchant one item 10 times.

I think the developers either run out of ideas for the achievements or just got plain fucking lazy. These can both be done within seconds of each other. Press the Y button 10 times when you visit a vendor and they’re both yours. You’ll just need to make sure you have enough gold before you attempt it though. 30,000 should suffice.

Superstar
Superstar – 30G
Achieve a maximum fame.

This should be named “Super-ass!”. The mother of all grinds… Okay, maybe not the mother. It takes a good 10-11 hours of gameplay to reach the desired level of 33 in the Fame department. Maybe we should refer to it as the niece or grand-daughter of grinds. As mentioned above, once you complete the story, there’s a Shadow Dungeon for you to fuck around with. Each floor contains 2 or 3 champion monsters which when defeated will award you with a shit-ton of XP and Fame points. I got to floor 23 before I reach a 33 Fame level. That was a whole evening wasted spent in that fucking dungeon!

The achievements are all very easily attainable, given the fact that I managed to acquire them all should be an indication that they aren’t difficult. If you have a spare 10 hours, by all means, knock yourself out. Should be prepared for a lot of monotonous, boring grinding.

UK Weekly Deals Roundup – 8th June 2011

Hello readers! After a brief hiaus, we’re back in business. It’s been a couple of weeks since we’ve updated you on the latest and greatest deals from the retail-gaming world. So, without further ado, let me present this week’s UK deal roundup:

Fancy getting DiRT-y this weekend without having to go outside in the awful weather? No, I’m not talking about getting freaky with your other half, I’m talking about the fairly new’ish release of DiRT 3 for under £20.

DiRT 3 – £19.98 @ Amazon

Is the thought of our rubbish British drivers in this years Formula 1 season getting spanked by a German getting you down? If so, change the course of history with the only F1 title available on the Xbox 360, now available for £10.79. This is the cheapest I have seen it since it’s release last year, so grab it at this price before it’s sold out.

F1 2010 – £11.99 (£10.98 using code ‘CHESTER’ at the checkout) @ Bee.com

Over at Gamestation, they’ve got some great bargains, all of which I’ve kindly listed and linked below. The highlights of which are Mortal Kombat for £19.98 and Brink for £14.98. I was a bit cheeky and bought Brink and the Xbox LIVE Hits Collection myself.

Dirt 3 – £19.98
Marvel vs Capcom 3: Fate of Two Worlds – £13.98
Mortal Kombat – £19.98
Lego Star Wars 3: The Clone Wars – £22.98
Brink – £14.98
Dungeon Siege 3 – £22.98
Red Faction Armageddon – £19.98
Hunted: The Demon’s Forge Special Edition – £19.98
Knights Contract – £9.98
Guitar Hero Warriors Of Rock (Solus) – £9.98
Xbox Live Hits Collection (Splosion Man, Limbo & Trials HD) – £6.98

Tesco are offering £10 off any ‘Top Title’ when you purchase a 2100 MSP card, which isn’t too bad of a deal. The games they have on offer, along with the discounted price are as follows:

Duke Nukem – £29.70
Dirt 3 – £15.00
Brink – £15.00
LA Noire – £29.90
Fear 3 – £29.70
Red Faction: Armageddon – £26.00
Dungeon Siege 3 – £28.97
Call of Duty: Black Ops – £32.00
Assassins Creed: Brotherhood – £25.00
UFC Personal Trainer – £21.70
Virtua Tennis 4 – £15.00
F1 2010 – £17.00 (£10 pre-owned)
Operation Flashpoint: Red River – £15.00
Transformers: Dark of the Moon – £26.00
Child of Eden – £21.90
Homefront – £16.00
Zumba – £20
Lego Star Wars III: Clone Wars – £19.90
Hunted: The Demon’s Forge – £29.70
Call of Duty: Modern Warfare 2 – £12.00 (£6.00 pre-owned)

View the offer here.

Some cracking titles there. Bearing in mind you have to pay £17.99 for 2100 MSP.

For those of you who haven’t been on this planet for the last year, a little-known title called Mass Effect 2 hit out store shelves. Upon it’s release it will has cost you £40. Now it’s on offer for just £6.85. For a title of that calibre and at that price, if you don’t own it yet, go and get it now. Seriously, what are you waiting for!?

Mass Effect 2 – £6.85 @ Zavvi

That’s all for this week folks. Some serious bargains to be had on some top, top titles. To put your spending into perspective: You could spend £20 on a takeaway pizza which will last you all of an hour, or you could spent £20 on a game that’ll last you an entire lifetime. Think about it people!

Xbox LIVE Deal of the Week – 29th June 2011

This week’s DotW is mutated! Forgive my cursing, but it’s true. All the deals this week are mutant related as we see 6 Arcade games “slashed” in price as the mighty Wolverine would say. This is a great (and last) opportunity for you US gamers to purchase TMNT: Turtles In Time Re-Shelled as it’s disappears from your marketplace this Thursday (30th June).

The deals are:

Comic Jumper800 MSP 400 MSP (50% off)
Hard Corps: Uprising1200 MSP 600 MSP (50% off)
Lara Croft and the Guardian of Light1200 MSP 600 MSP (50% off)
TMNT: Turtles In Time Re-Shelled800 MSP 400 MSP (50% off)
X-Men Arcade800 MSP 400 MSP (50% off)
Zeno Clash: Ultimate Edition1200 MSP 600 MSP (50% off)

Cost before saving: 6000 MSP (£51/$75)
Cost after saving: 3000 MSP (£25.50/$37.50)
Percentage saved: 50% (£25.50/£37.50)

Not a bad week in my humble opinion. There’s such great titles there such as Comic Jumper and X-Men Arcade. The Lara Croft game might be worth the 600 MSP just for to see her huge baps!

New Achievements Added – Backbreaker: Vengeance

505 Games’ second Backbreaker game, Vengeance, see’s a US release onto the Xbox LIVE Marketplace tomorrow (29th June 2011). After the poor reviews and sales of the first game, Vengeance hopes to succeed where the original Backbreaker failed. 505 Games’ North American big cheese had this to say about Vengance:

Backbreaker Vengeance is the perfect summer game and a great addition to the wildly successful Backbreaker franchise

Let’s hope it lives up to his ‘profound’ statement.

The Arcade title adds 12 achievements for the usual 200 gamerscore. The achievements are as follows:

Parting Waves 20G
Complete all single player Tackle Alley challenges
Tackle Master 20G
Complete all single player Vengeance challenges
Born Winner 20G
Complete all single player Supremacy challenges
Multiply & Conquer 10G
Reach 10 combo multiplier in Tackle Alley
The Jester 10G
Showboat down the field for 30 yards in one wave in Tackle Alley
Cleaning Up 20G
Collect 5 score patches in one wave in Tackle Alley
Relentless 20G
Complete an entire single player Vengeance challenge without giving up a score
Pole Position 20G
Score highest on every wave of a single player Supremacy challenge
The Immortal 20G
Complete a single player Tackle Alley challenge without losing a life
Headbanger 10G
Collide 2 defenders into each other
Jack of all Trades 20G
In Tackle Alley use jump, barge and slide on all of the appropriate tacklers in a wave.
It Begins 10G
Complete a wave

New Achievements Added – Call of Duty: Black Ops

Today see’s the release of Black Ops’ 3rd DLC Map Pack ‘Annihilation’ which brings with it 4 new multiplayer maps (Drive-In, Hangar 18, Hazard and Silo) and another zombie map named Shangri-La. The new Zombie level is set in a mysterious jungle filled with deadly traps, dark secrets and innovative gameplay. Sounds good to me. The new DLC also see’s 5 new achievements to try and earn. All of which are (again) zombie related. As usual, the new map pack will set you back 1200 MSP.

The new achievements are as follows:

Time Travel Will Tell 75G
In Shangri-La, acquire the focusing stone.
Blinded By The Fright 30G
In Shangri-La, kill a Shrieker zombie while blinded by it.
Zomb Disposal 30G
In Shangri-La, dispose of a Napalm zombie without it harming any players.
Monkey See, Monkey Don’t 5G
In Shangri-La, get something from the monkeys.
Small Consulation 10G
In Shangri-La, use the 31-79 JGb215 on each type of zombie.

That’s a whopping 150G to add to your gamerscore, taking Call of Duty: Black Ops to the grand total of 1450G. Annoying if you’ve just managed to 100% the game.

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